niedziela, 29 maja 2016

Warhammer Inwazja - FAQ część 3



     Niestety forum Warhammera Inwazji umarło. A nawet nie jest już dostępne w sieci. A było tam wiele cennych informacji dotyczących wyjaśnienia zasad gry i działania kart. Wrzucę więc u siebie część tego co można było tam znaleźć.

     Frequently Asked Questions

Q: Can I still use abilities/draw cards/get resources if the relevant zone is burning?
A: Yes. A burning zone still functions normally except that it cannot be assigned damage.

Q: Can I attack an already burning zone?
A: Yes.

Q: Do effects that occur “at the beginning of the turn” occur before the Kingdom Phase?
A: Yes. These effects are all now accounted for in the updated turn sequence diagram. They all happen during the “Beginning of the Turn” phase.

Q: If a development that you played from your hand was destroyed by a card effect and was a Dwarf unit, can I play Stand Your Ground (CC 2) to return that Dwarf unit from my discard pile to play?
A: Yes. Stand Your Ground only looks for a unit card that has entered the discard pile this turn, regardless of how it entered the discard pile.

Q: Do loyalty icons on tactics reduce the cost of other tactics played in response?
A: No. The tactic is not in play and only loyalty icons in play count towards loyalty costs.

Q: If I turn Grimgor Ironhide (CS 63) face up with Rip Dere ‘Eads Off! (CS 75), does Grimgor destroy the support cards and developments in the corresponding zones?
A: No. The development containing Grimgor is already in play, so Grimgor does not enter play and his ability is not triggered.

Q: If a unit has 0 hit points and no damage tokens, is it destroyed?
A: Yes, it is destroyed immediately because it has damage equal to its hit points.

Q: If my opponent plays an Attachment support card on a unit, can I respond with Iron Discipline (CC 45) to the play of the attachment to make him spend extra resources or cancel the attachment?
A: Yes. This is because playing an attachment on a unit is an action that targets a unit. (Reversal of previous ruling)

Q: If I trigger Deathmaster Sniktch’s ability while there are 4 Skaven cards in play (including himself), targetting a unit with 3 hit points, and my opponent in response, plays Flames of Tzeentch and destroys one of the Skaven cards in play, what happens?
A: The Flames of Tzeentch will resolve first and destroy a Skaven. Afterwards, Deathmaster Sniktch’s ability will attempt to resolve. When the card effect checks if the targetting conditions are still fulfilled, it will see that the target now no longer has fewer hit points than the number of Skaven in play. The card effect will then be cancelled because the target has become illegal.

Q: If I have an Altar of Khaine (AU 36) and 3 units in play and my opponent plays a Troll Vomit (CS 80), can I trigger the card effect multiple times and return all 3 units to my hand?
A: Yes. As long as you can pay all costs, you may trigger Altar of Khaine to a single card effect that destroys multiple units simultaneously.

Q: Can I use Sigmar’s Brilliance (CC 105) to move units into my opponent’s Quest zone?
A: No. A player may not move or play units into his opponent’s zones.

Q: How exactly does assigning combat damage to defending units work?
A: When assigning damage to defending units, the attacking player must assign enough damage to destroy the defending units before being able to deal damage on the opponent’s capital. This means that the attacker must take into account the unit’s hit points and any damage cancellation effects that are already active before damage is assigned. The attacker is allowed to assign more damage than is necessary to destroy a unit in anticipation of more damage cancellation effects if he so chooses.

Q: If I have The Glittering Tower (AU 13) in play, and multiple units are healed by the same effect (e.g. Initiate of Saphery’s card effect), does the Tower’s ability trigger once or once for each unit healed?
A: The Glittering Tower will trigger once for each unit healed, regardless of if they are healed simultaneously.

Q: If I have Savage Gors (CS 90) on the quest Sack Tor Aendris (AU 32) in the Quest Zone, does its Battlefield ability activate?
A: No. This is because the Savage Gors are only able to attack as though it were in your battlefield. The ability does not actually put the card into your Battlefield.

Q: If I have Lord of Change (MD 21) out and my opponent draws three cards, do I get to look at each one?
A: No. Whenever you draw multiple cards from a single action, you draw them all at the same time.

Q: If Soul Stealer (EC 117) is destroyed, does the unit it was attached to return to its original owner?
A: Yes. Soul Stealer’s text is a constant effect, and so it affects the game only as long as it remains in play. If Soul Stealer leaves play, the unit’s original owner will regain control of the card, moving it to their corresponding zone.

Q: If I control Fellblade (CC 100) and my opponent plays a unit into a zone containing a Warpstone Excavation (CS 116), is the unit considered to have been corrupted, allowing me to put a resource token on Fellblade?
A: No. A unit that enters play in a particular state is not considered to have changed states. So in this case there is nothing being corrupted to trigger Fellblade. However, if a unit already in play moves to the zone that contains Warpstone Excavation, then it is considered to have been corrupted and a resource token would be placed on Fellblade.

Q: Can I take an action while an action chain is resolving?
A: No. You may only take actions during an acton chain before all players pass. Once all players pass, the chain resolves in a “last in, first out” manner and no effects can be added to the chain. Note that Forced Effects and triggered Constant Effects will interrupt the chain if their conditions are met.

Q: If I have Grimgor’s Spike (CC 71) on a unit defending alone, are all attacking units destroyed when one of them takes combat damage, or just the ones that take damage from the unit with Grimgor’s Spike?
A: Grimgor’s Spike will only destroy each attacking unit that has combat damage assigned to it.

Q: Can I use Seeking New Slaves (EC 57) to take control of a unit already in play (or entering play via an effect like Necromancy)?
A: No. You can only put cards into play from an out of play zone. A card entering play is considered to be neither in play nor out of play, and can only be affected by “just played” effects while it is on the chain.

Q: Am I allowed to shuffle all my developments in a zone so that my opponent can’t tell which development is which?
A: Yes, you can re-arrange or shuffle your developments in any zone whenever you want. However, if you are targeting a particular development with an effect, then it must be clear which development you are targeting, and your opponent can target it as well for as long as you target it.

Q: Can I move more damage onto a unit than it takes to destroy that unit? For example, can Orc Shaman (MC 45) move 5 damage to a unit that has 1 remaining hit point?
A: No. You cannot move more damage to a unit than it takes to destroy that unit. So Orc Shaman could only move 1 damage to a unit with 1 remaining hit point.

Q: How does Bloodletter (LE 31) work?
A: The Bloodletter automatically doubles the damage being assigned as it is assigned, so once you assign a single damage to a unit then it is automatically doubled. This does work on non-combat damage, since you still assign it before applying it.
When there is more than one Bloodletter on the table, you calculate the net value, since it is a constant effect without a trigger condition. So if you are assigning one damage and have two Bloodletters on the table, then each one will double the damage, leaving you with a total of 3 damage being assigned. (1 damage + 1 damage from the first Bloodletter +1 damage from the second Bloodletter).

Therefore, if there are two Bloodletters in play, triple all damage assigned to units; if there are three Bloodletters in play, quadruple it; and so on.

Q: If I trigger the Action on Sorcerer of Tzeentch (MC 53), can my opponent respond with Iron Discipline (CC 45), and can I still get a resource token on the Sorcerer if I do not pay 4 resources?
A: The placing of the resource token on the Sorcerer is not considered to be a cost, and so will not occur when you activate the Action. Whenever you trigger an action you must declare all potential targets of the action, or you cannot trigger it. This means that even though the “Then” clause of the Sorcerer has not activated, you must still declare its target. So if a player responds with an Iron Discipline, you must cancel the entire Action if you do not pay four resources, including the placement of the resource token on the Sorcerer.

Q: What happens when I play Judgement of Loec (MC 26) on a unit?
A: The unit it is attached to stays faceup and is considered to be a development for as long as Judgement of Loec remains attached to it (see page 11 for information on faceup developments). If it is played on a unit that is questing, that unit is removed from the quest and placed into the zone it was questing in.
Q: Does there have to be three valid targets for Plague Bomb (MC 34) in order to play the card?
A: Yes. You cannot attempt to play Plague Bomb unless you have three valid targets for it. Whenever you trigger a card effect, you must have a valid target(s) and pay all costs at the time you trigger it. This is considered a requirement to triggering an effect. You also have to target three different units with Plague Bomb, so you could not target a single unit more than once.

Q: What is the difference between “When you play...” effects such as on Spellsinger (MC 39) and “When [something] enters play...” effects, like on Forest Goblins (MD 17)?
A: “When you play...” effects must be triggered during the action chain that involves the card actually being played, and therefore cannot be used to target cards that are not yet in play. With a card like Spellsinger, you could not target the development played that triggered the Spellsinger’s ability, since that development is not yet in play. However, entering play effects must be triggered during the action chain following the card entering play, and therefore cards with these abilities can target themselves.

Q: When a unit gains resource tokens from its own effect, like Grudgebearer (EC 24), does it lose them when its text box is blanked?
A: No. Units with resource tokens will keep their resource tokens if their text box is blanked, but will generally not be able to use them or gain bonuses from them. So a Grudgebearer with a blank text box will not gain any power from resource tokens, will not be able to add more of them via its effect, and will keep the resource tokens on it that it has.

Q: If one of my developments is destroyed while I have Kairos Fateweaver (LE 30) in play, will this trigger the quest Offering to Hekarti (EC 97), since the devlopment was also a unit?
A: It depends. The quest will only trigger if the development was an actual unit card itself. If it was a tactic, support card, or legend, then Offering to Hekarti would not trigger. When cards hit the discard pile, they do so as whatever their printed card type is, and not what type they may have been while in play.

Q: When I have Kairos Fateweaver (Legends 30) in play, and play a development into a zone that has Warpstone Excavation (CS 116) in it, does the development/unit enter play corrupted?
A: No. The development must be in play before Kairos Fateweaver’s ability affects it, so the card enters play as a development before being considered a unit.

Q: Can I trigger the Action on a Capital Center if there are no tokens on the card?
A: If there is no token to remove, you cannot gain the benefit of the Capital Center. The word “Then” means that the previous ability in the effect must have resolved successfully before the “Then” clause is resolved itself. So you can trigger the Action, but it will have no effect.

Q: When you declare multiple attackers or defenders, do you declare them all at once, or one by one?
A: You declare attackers and defenders all at once. After they have been declared you will trigger any Constant or Forced effects resulting from this, and then an Action Window opens.

Q: What does it mean to trigger an ability?
A: An ability is triggered by a trigger condition. Anything that includes a trigger condition is considered to be an ability.

Q: How does Volkmar the Grim’s (LE 16) ability interact with sacrificed or destroyed units?
A: A unit that is sacrificed or destroyed is removed from play. After a sacrificed or destroyed unit leaves play, it attempts to enter its owner’s discard pile. Volkmar the Grim’s ability intercepts it and places that unit on the bottom of its controller’s deck instead. This replacement does not prevent the unit from being sacrificed or destroyed.

Q: Can a corrupted unit questing on Wolves of the North (CC 32) use the quest’s ability to initiate an attack?
A: No. Wolves of the North is only overriding the restriction that you can attack from your battlefield during the battlefield phase (by allowing the unit on the card to initiate an attack during the quest phase). A corrupted unit is not allowed to be declared as an attacker and Wolves of the North does not override that rule.

Q: If a quest is moved from the Quest zone to a different zone, does the unit questing on it move as well?
A: No. A unit questing on a quest that is moved to a different zone will remain in its zone after the quest is moved.

Q: If a quest I control is moved into my Kingdom or Battlefield zone, can I still send a unit questing on it?
A: Yes. Unless the quest card specifies otherwise, you can send a unit questing on a quest you control in any zone.

Q: If my opponent plays Jealous Eyes (BQ 54) in response to a “At the beginning of your turn” Action I just triggered, does that prevent me from triggering any other “At the beginning of your turn” Actions?
A: No. Actions must be triggered at the first available opportunity, which is typically part of the same action chain and in response to another Action. If your opponent plays Jealous Eyes to end the action chain after you trigger your first “At the beginning of your turn” Action, then your first opportunity to trigger your second “At the beginning of your turn” Action will be at the start of the next action chain (still during Phase 0).

Q: Can I move a card from the zone it is in to the same zone?
A: No. In order to move a card, it must end the move in a different zone than it began.

Q: Can the Forced effect on Hidden Sorceress (BQ 17) interrupt the Action on Snotling Invasion (BQ 38)?
A: Yes. The Forced effect on Hidden Sorceress interrupts the “Action” on Snotling Invasion at the sentence break.

Q: What happens if I play Judgement of Loec (LE 26) on a corrupted unit?
A: The corrupted unit becomes a corrupted development. Furthermore, if Judgement of Loec is removed from a corrupted development, it reverts back to a corrupted unit status.

Q: Does the ability on War Boar (BQ 47) affect its controller’s quests as well?
A: Yes. The War Boar’s ability affects all quests in play, including its controller’s.

Q: How does the card Gathering the Winds (BQ 10) work? If I use it to play a Spell, when does the Spell resolve and can my opponent cancel it? Can I play more than one Spell with it?
A: The Spell is played when the resolution of the action chain reaches the spot where Gathering the Winds was triggered. The played Spell cannot be canceled or responded to. It will be resolved and then discarded if it is a tactic. After the Spell is resolved the “then” effect on Gathering the Winds triggers, and it is sacrificed. Also, once the action chain is resolving you can no longer trigger new actions. So even though the playing of the Spell triggers the “Forced:” effect on Gathering the Winds, there is no opportunity to trigger its “Action:” again to play another Spell.
You can, however, play multiple Spells with Gathering the Winds, provided you have the tokens to do so, as Gathering the Winds does not leave play until after a Spell it plays is resolved. All Spells will be played in reverse order when the chain resolves (even after Gathering the Winds leaves play, as effects exist independently of their source). You cannot, however, play one Spell multiple times: after the Spell enters play or the discard pile once it has resolved from Gathering the Winds, it is considered to be a new copy of the card with no prior memory of being targeted.

Q: Can I assign excess damage to the capital when attacking a legend?
A: Whenever a legend is attacked, any excess damage beyond what is required to destroy it cannot be assigned to a zone. All damage from the attack should be assigned to the legend or defending units. Damage “left-over” from destroying the legend is ignored, just like extra damage dealt to a zone that burns.

Q: What can the Mage of Loec (BQ 90) cancel? Can it cancel a tactic card?
A: The Mage of Loec can cancel any “Action:” whether or not it is played from hand. It cannot be used to cancel the playing of a unit, support card, or development.

Q: Can I play a tactic that targets an attachment card, even if there are no attachment cards in play?
A: No. Cards that target must have a legal target to be played.

Q: What happens if I attack a zone with Crone Hellebron (EW 1) and assign it 20 damage? How much damage is considered to be “dealt” and how many cards can be discarded? Is it 20 or equal to the remaining hit points of the zone?
A: All damage applied to the zone is dealt, although the excess damage has no effect (since the zone burns). So if you assign 20 damage to a zone, then Crone Hellebron discards 20 cards.

Q: Can I put Shaggoth Champion (EW 33) into play with Call the Brayherd?
A: It depends. When a card effect defines X, it defines X both when the card is in play and out of play. So if the fewest number of cards in an opponent’s hand is 3 or less, you can. If it is more than 3, you cannot.

Q: If I have a Veteran Sellswords (CC 38) in my battlefield, what happens if my opponent has a unit with Paranoia (CaC 78) attached to it in his corresponding zone?
A: The Veteran Sellswords are unable to move to the zone, but they must move to the zone. This creates an illegal game state and the Veteran Sellswords are sacrificed.

Q: When I play End Times (EW 120) and reveal multiple copies of the same unique unit, what happens to them?
A: The player that owns those units chooses one copy to stay in play. The rest of the unique units are immediately sacrificed. Any effects that trigger on entering play are only triggered for the unit that stays in play.

Q: When can I triggger Tunnel Fighter’s (MC 82) ability?
A: Abilities that allow the player to lower the cost of a card as it is being played are triggered when the player announces that they are going to play the card. Tunnel Fighter’s ability may be triggered only at this time. Once the Tunnel Fighter is in play, this ability may no longer be used. Changes to a card’s cost always and only affect the cost to play that card.

Q: Is redirecting damage cumulative like counterstrike or toughness?
A: Effects that redirect “the next 2 damage that would be dealt” (for example) are not cumulative, since they all redirect the ‘next’ damage. All effects that redirect/cancel next X damage are not cumulative.

Q: Does the Master Rune of Valaya (Core 25) cancel the damage in all battlefield phases of a turn, or just in one?
A: Master Rune of Valaya cancels the damage dealt in a single battlefield phase.

Q: When I play the card Snotling Ambush (CaC 50) and discard a card more loyalty than my opponent has resources, what happens?
A: You should fulfill as much as the effect as possible, so your opponent would have to discard as many resources as he is able to.

Q: Do Scout and Raider trigger after an attack on a fulcrum?
A: If Scout or Raider is used during an attack on a fulcrum in the common play area, then they have no effect. If Scout or Raider is used during an attack on a fulcrum controlled by a player, then they resolve as normal.

Q: Can all effects that are based on attacking, defending, participating in or surviving combat be triggered two times in each Cataclysm battlefield phase since you have two attacks?
A: Yes. Fulcrum attacks follow the normal rules for combat resolution.

Q: Can legends attack fulcrums?
A: Yes.

Q: Can legends defend fulcrums? Can they if they have Descendant of Gods (BQ 16) attached?
A: Legends cannot defend fulcrums, unless they have Descendant of Gods attached.

Q: Can you attack a fulcrum with an attack made outside the battlefield phase (like from Wolves of the North [CC 32])?
A: No. You must use the fulcrum attack as granted by the Cataclysm rules.

Q: An attack on a fulcrum is an attack on the battlefield, is it also an attack on a player’s capital (such as Strike from the Shadows [EW 109])?
A: Yes. An attack on a fulcrum controlled by a player is also considered to be an attack on the zone that contains the fulcrum.

Q: Are fulcrums affected by card effects (like Beastman Incursion CaC 54)?
A: No. A fulcrum cannot leave play unless an effect specifically targets it.

Unit damage
Q. When a unit is the source of the damage it is dealt, its text says "takes damage". Does taking damage trigger "when a unit is dealt damage" effects?
A. Yes. Taking damage merely means the unit itself is the source of the damage it is dealt. Therefore, a unit that takes damage has been dealt damage.

Leaving play
Q. When a unit is sent to the discard pile from play, do "leaves play" effects trigger before "enters discard pile" effects?
A. No. There is no timing difference between leaving play and entering the discard pile. All effects with either trigger are triggered simultaneously, and resolved in the usual order. Volkmar the Grim and Unending Horde trigger at the same time, active player resolves his effect first.

Combat
Q. If I play a card like Waaagh! or use an action like Grudge Thrower before combat, do I get the bonus?
A. Yes, that kind of action creates a continuous effect that waits for the appropriate time to give the bonus. Scions of Misery and Toxic Hydra also create a constant effect that lasts until the end of the turn. Therefore, units, that enter the zone later in that turn, will be affected by those effects too.

Limited cards
Q. If the Cannon Crew put a Limited card into play, can I still play a Limited card from my hand as normal?
A. No. Cards put into play follow the same restrictions as cards played.

Destruction/Order Only, Race only
Q. Is Destruction/Order Only or Race Only just a deck building restriction, not a control restriction? i.e. you can take them with Seeking New Slaves, etc.
A. Deckbuilding restriction only.

Q. Which cards do I control?
A. You control all cards you own, whether they are in or out of play, unless a card effect specifically changes who controls the card. However, card effects can only target cards in play, and only reference cards in play, again unless an effect specifically targets or references cards out of play. So you for example won't get loyalty from the cards in your hand even though you control them.

Legends
Q. What are the exact consequences of a legend being corrupted in relation to combat?
A. A corrupted legend cannot be declared as attacker. It cannot be declared as the defender of a zone (if it has the ability to defend a zone from a card effect like Descendant of Gods). A corrupted legend can be attacked. A corrupted legend that is being attacked can be dealt combat damage, but does not contribute any combat damage itself, and it not considered to be participating in combat.

Deck
Q. Do I have to let my opponent know how many cards remain in my deck?
A. Yes. Any time your opponent asks you how many cards are left in your deck, you have to count the total and answer.

Hand
Q. Do I have to tell my opponent how many cards I have in my hand?
A: Yes. If your opponent asks you, you must count the total and answer.
Q. Can I reveal my hand if I have no cards in it?
A. Yes. If you have no cards in hand, you can still reveal a hand of 0 cards to a card effect
Q. Can I target my opponent with an effect that would make him discard from his hand, like Bladewind, if he has no cards in hand?
A. Yes. If he doesn't actually discard a card though, he is not considered to have discarded one. In the case of Bladewind, you would therefore not get to draw a card.

Discard Pile
Q. Can my opponent examine my discard pile?
A. Yes.
Q. You do not have to tell your opponent what is in your discard pile, but your opponent may examine its contents at any time.?
A. Yes.

Arkayne Vampire
Q. Can this unit be destroyed with damage?
A. Its hit points increase with every damage that is applied to it. So it is impossible to destroy this unit with damage, unless you blank its text box.
Q. When Arkayne Vampire is defending, how much damage do I need to assign to it before I can assign any to the zone?
A. When applying combat damage to defending units before damage can be applied to the zone, it is not necessary to take into account abilities other than damage cancellation. That means the attacking player need only assign damage equal to the Arkayne Vampire's remaining hit points before assigning damage to the zone it defends.
Q. How much indirect damage from a single effect can I assign to my Arkayne Vampire?
A. You cannot assign more indirect damage to a unit than it takes to destroy it. So like above, you can only assign indirect damage equal to the Arkayne Vampire's remaining hit points.

Bathe in Blood
Q. Can you play this on an opponent's unit? If so, is it sacrificed?
A. Yes, you can, but you can only sacrifice units you control, so the "at the end of the turn" effect will have no effect.

Branded by Khorne
Q. If I play this on a unit which is already damaged, is the unit destroyed?
A. No. This card will be clarified in a future FAQ to indicate it only works with damage dealt after the card is attached.
Q. When a unit with more than 1 HP and Branded by Khorne attached to it is defending, how much damage do I have to assign to it before I can assign any to the zone?
A. You do not take Branded by Khorne into consideration in this situation. You still have to assign as much damage as is needed to destroy the unit based on its remaining HP and any known cancellation effects.

Lord of Change
Q. With Lord of Change in play, when a player draws more than one card during his quest phase, does he have to show them all to his opponent?
A. No. Only the top card is revealed, and all cards are drawn at once.

Outpost of Tiranoc
Q. If a card effect deals uncancellable indirect damage, like Pigeon Bombs, does the Outpost add 1 indirect damage or 1 uncancellable indirect damage?
A. 1 indirect damage. If you play Pigeon Bombs with Outpost of Tiranoc in play, you deal 1 uncancellable indirect damage + 1 indirect damage.

Scion of the Everqueen
Q. Can I play Charge of the Silver Helms on Scion of the Everqueen?
A. You can target her with card effects that subtract HP, but they will have no effect. So yes, you could play Charge of the Silver Helms on her to give her +3 power, since the card does not require the -1 HP to have an effect for the boost to resolve since it uses the word "and". In similar manner Red Arrow Coach’s action moves the unit even if the Coach itself is absent during the resolution of the action chain (the effect is independent of the source). However the removal of the target unit will fizzle the action. Strollaz's Banner’s action does as much as it can even if there is no unit in discard pile or even if you don’t control any quest.

Tunnel Fighter
Q. If my opponent has a Master Rune of Dismay in play, and I sacrifice three developments to lower Tunnel Fighter's cost to 0, do I have to pay an additional resource?
A. Tunnel Fighter's ability only applies to its printed cost. You will have to pay an additional resource for each Master Rune of Dismay in order to play it.

Soul Stealer
Q. If a unit already has Soulstealer on it, and I play a 2nd Soulstealer onto that unit who controls it?
A. If you play Soul Stealer on a unit that has already been stolen, then your effect and your opponent's effect cancel each other out and you will regain control of the unit.

Lelansi, Rune of Resistance
Their effects work even if they are destroyed at the same time as the other cards.

Korhil
If he puts into play an unit with action: “When this unit attaks…” (for example Tiranoc Chariot) that unit can still trigger that action. The same goes for Reckless Attack.

Xirat’p
You can play Epic Spell “Play at the beginning of your turn” (for example Cacophonic Scream), but you have to do this at the Beginning of the Turn phase.

Bash’ Em!
Grants additional battlefield phase, not only second after the first one.

Wurrzag, Mork’s Teef Ritual
- You can trigger Wurrzag, with no cards on hand, or Ritual with no cards on hand
After triggering Wurrzag's Action:
- If you have a Tactic on hand, you MUST play it (judge can check it, if opponent want to, when you declare, that you don't have any)
- If you don't have a Tactic, you don't play it (judge can check for that if opponent doesn't believe you)

Order in Chaos
The player puts the top card of their discard on top of their deck first, then the next card.

Lord of the Dead
You can use Necromancy ability on a card in your discard pile only if that card already has Necromancy keyword.

Undead and Wood Elf Capital Boards
If a player takes a mulligan cards discarded and cards placed as developments aren't shuffled back into his deck. Undead player decides the order of the discarded cards.

1 komentarz:

  1. Hej!
    Może trudno w to uwierzyć ale w 2024 zaczynam swoją przygodę z WH:I. ;)
    Trudno coś znaleźć w necie, większość stron poumierała razem z grą. Super, że udało mi się trafić na twojego bloga. Poczytam sobie wspomnienia.
    Wiesz może czy można gdzieś znaleźć zapisy wideo z rozgrywek, które kiedyś były na twitch.tv?
    Pozdro!

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