piątek, 26 kwietnia 2013

Koniec Wiecznej Wojny

     Ukazał się ostatni, szósty dodatek z cyklu Wiecznej Wojny - Wiara i Stal. Kończy on pewien etap w Inwazji wydawania w miesięcznych odstępach sześciu dodatków na cykl. Od teraz dodatki będą ukazywały się co trzy miesiące w formie dużego rozszerzenia. Pierwszym zapowiedzianym dużym rozszerzeniem będzie Kataklizm.



      Ostatni dodatek przynosi kilka naprawdę świetnych kart. Wiara i Stal będzie dodatkiem który muszę zakupić obowiązkowo tuż po premierze. Oczywiście najważniejszą karta dla mnie będzie Orc wraning post który bardzo wspomoże moje granie na Snotling Invasion. Gobbo Big Boss przyda się do rushu, trzeba na nowo złożyć Zielonego Szerszenia. Zdolność ma podobną do Imperialnej karty Winged Riders of Kislev. Plunderer jest kolejna kartą która na pewno zagości w niejednej mojej talii, raider 2 za zero. Już nie będę potrzebował w Imperium Ostland Greatswords za trzy bo za zero mogę dać raidera Friedrich Hemmler czy nawet Van Klumpf’s Buccaneers. Kolejna dobra karta dla mnie to Imperialna misja  Recon in Force na przewijarki DE, których u nas jest sporo. W chosowym rushu spróbuję wykorzystać End Times. A dzięki krasnoludzkim kartom złoże talie na zabójcach. Nie podobają mi się tylko wsparcia dla mrocznych i wysokich elfów, które będą dawały im żetony do wydania na taktyki.


      Filmowy spoiler przygotowany przez k6dicer.


      I spoiler przygotowany przez Przema.

Balthasar Gelt* (Legend) 3EE
1-2-1 P / 3 HP
Forced: When this legend enters play, you must burn 3 zones instead of 2 in order to win for the rest of the game.
Lower the cost of the first card you play on your turn by 1 for each experience attached to this legend.
Action: When this legend attacks, attach 1 experience to it. 



 The Emperor's Statue (Support) 1E
1 P / Building
If you control a faceup non-E, support or unit card, sacrifice this card.



Celestial Wizard (Unit) 2E
1 P / 1 HP
Mage. Empire only. Ambush 2
Action: When this unit ambushes, it gains Counterstrike 3 until the end of the turn.



Recon in Force* (Quest) 0EEE
Mission.
Play in any opponent's zone under your control.
When you assign combat damage on this zone, you may place any number of that damage on this quest instead.
Forced: When the 3rd damage token is placed here, sacrifice this card to shuffle each player discard pile into his deck. Then, draw 3 cards.



Vengeful Slayer (Unit) 3D
1 P / 3 HP
Dwarf only. Slayer.
When your capital is dealt damage, you may put this unit into play from your hand, into your battlefield.



Doom Seeker (Unit) 2DD
1 P / 2 HP
Slayer.
Action: When this unit survives an attack on an opponent's zone, sacrifice this unit to destroy target support card in that zone.



Fearless in Battle (Tactic) 1DDD
Slayer.
Action: Until the end of the phase, each Slayer unit you control deals +1 damage in combat and gains Toughness 1.



Warding Mage (Unit) 2HH
1 P / 1 HP
Mage
Action: Choose a unit you control. Until the end of the phase, any opponent's effect that targets chosen unit is applied to this unit instead, if able. Limit once per phase.



Strike from the Shadows (Tactic) 1HH
Action: When a section of your capital is attacked, target a development in that zone. If it is a facedown H unit, it gains Ambush X until the end of the phase. X is its loyalty.


Saphery Waystone (Support) 2HH
1 P / Building
You may spend resource tokens on this card to pay for tactics.
Forced: When an opponent plays a tactic, put a resource here.



Gobbo Big Boss (Unit) 3O
- P / 3 HP
Goblin.
This unit gains P for each attacking or defending O unit you control. 


 Orc Warning Post (Support) 2OO
1 P / Fortification.
This zone cannot be attacked.
Action: Sacrifice a development to treat this card's printed text box as if it were blank (except for traits) until the end of the turn. Only an opponent may trigger this ability.


Skulltaker* (Unit) 4CC
2 P / 4 HP
Daemon. Hero.
This unit gains P for each experience attached to it.
Action: When an opponent's unit leaves play, spend 1 resource to attach it facedown to this unit as an experience.



Daemon Summoner (Unit) 2CC
1 P / 2 HP
Cultist.
Action: Sacrifice this unit to play a Daemon unit from your hand into this zone. That unit's cost is lowered by 2.


Nurgle's Reanch (Tactic) 1CCC
Spell.
Action: reveal all developments in target zone. Destroy each development with Ambush revealed by this effect. Put the rest back facedown.



Spawn of Sulekh (Unit) 6DeDe
4 P / 4 HP
Creature. Dragon. Battlefield only.
While this unit is attackin alone, a player must sacrifice a unit in order to declare defenders.



Vigilant Druchii (Unit) 3De
1 P / 3 HP
Elite.
While this unit is questing, cards cannot leave opponent's discard piles.



Sacred Cauldron (Support) 2DeDe
1 P / Siege.
You may spend resources on this card to play tactics.
Forced: When a unit is discarded from the top of an opponent's deck, put 1 resource token on this card if there are no resource tokens here.



Plunderer (Support) 0
Attachment.
Attach to target unit you control.
Attached unit gains Raider 2. 


 End Times (Tactic) 10
Epic Spell.
Limited. Play only on your turn.
Lower the cost to play this card by 1 for each card in your discard pile.
Action: Each player shuffles the top 10 cards of his discard pile into his deck. Each player reveals the top 10 cards of his deck and puts each unit revealed into play in any zone. discard the rest.




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